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Remote Learning Lessons from the Pandemic

7/15/2021

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Did your Company use Remote Learning During the Pandemic?​
The pandemic drastically increased interest in remote eLearning because classrooms and offices weren’t safe anymore.

The Lessons We Learned
All of our professional lives were drastically altered as offices became a breeding ground for the disease. “Jonathan Sexton, a researcher at the College of Public Health at the University of Arizona, found that places such as refrigerators, drawer handles, faucet handles, push-out exit doors, and coffee pots tend to have the highest concentrations of germs” (Liang, Lu-Hai, 2020). Sexton’s results showed true as the COVID-19 virus ran rampant through office spaces while professionals both young and old came down with the devastating symptoms. 

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What the Heck is Gamification?

7/3/2021

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What is Gamification?
Gamification sounds like a made-up word (which it is, but so are all words), but what does it actually mean?

Gamification is the application of game elements into non-game spaces.

This usually refers to office spaces or training using either structural gamification (“game mechanics”) or content gamification (“experience design”). Structural gamification can be as simple as hitting a sales milestone and receiving a prize. That’s not so different from grinding for levels and being rewarded with a new item in a video game. Content gamification refers to structuring something like a game to increase engagement with the content. If you’ve ever had to take an online training and it had you dragging and dropping to match terms, that’s gamification.

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